Miscellaneous distractions...
Time: | approx. 20-30 minutes or longer |
Recommended age: | from 12 |
Size of group: | it doesn't matter |
Time for preparation: | none |
Material: | nothing |
Game description
- On a car journey you can try and build from the number plates you spot (e.g. CAR, CAT, BAT) or you can make sums from the numbers on the number plate (these can be +, -, x, /, but also square numbers and root numbers).
- The first two letters of the number plate can sometimes make a chemical element or you can tell the group as many facts as possible about the area the car comes from.
- Lorries usually have texts written on them. You can read them or translate them (if they are foreign) lorries. Some descriptions on the lorries let you guess what has been produced or is being transported.
- Observations about defective lights at the front and back of cars can increase the attention levels.
- Any driving mistakes can be noted (no indication when over-taking or changing lanes or no light by limited daylight).
- Direction and exit signs (on motorways) can become suggestions for testing knowledge.
- Following the journey and direction of travel on a street map is sure to bring more geographic knowledge.
An entry from Winfried H.
Judging
no scoring
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